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Skyrim Reapers The Dark Tower

Skyrim Reapers The Dark Tower 9,2/10 3101 reviews

The Reaper is a secret boss found in the Reaper's Lair, located within the Soul Cairn. The Dragonborn must place at least three Reaper Gem Fragments on its altar in order to summon it. The Reaper is a ghostly, giant masked figure that wields an iron battleaxe, and wears the same armor and cowl. +Reapers The Dark Tower +Pretty Sit Idle v1.4 +Pretty Combat Animations +Enhanced Distant Terrain +Skyrim HD - 2K Textures +Inferno- The Blood Marked +Sofia - The Funny Fully Voiced Follower +Inferno- Advents of Flame +Inferno- Envoys of End +Succubus Race +Animated Enchantments Overhaul +Lustrianna Compatibility Patches +Lady Lucretia - A.

Like the title says. This problem just appeared out of nowhere. What I've tried:Running LOOT and FNISMaking the right pane of MO match the left pane of MO. ( I'm not done doing that yet, but so far, still crashes. I also don't feel like this is exactly the problem, but I read it's a good idea.

)Disabling all mods ( Makes me crash when going outside )Deleting Skyrim.ini ( Causes a crash when loading the save )Turning down the ScrapHeapSize from 712 to 128Reinstalling SKSEVerifying CacheI looked for the bloodsplatter edit in my Skyrim.ini file, but it isn't there. So that can't be it.Been trying to solve this problem for 3 days now. When I open the map indoors, no problem. When I go outside, I load in successfully. Open the map outside, crash.At a total loss right now. What can I do? Ok, uh.Yeah, I'm not sure what's going on.

Here's what happened:A few days ago, I was told that SMME and the SKSE Memory Patch, running those together was a bad idea. So I removed SMME.Just a couple minutes ago, I added it back in, in the hopes of my problem going away. I loaded up the game, went outside, no issues. I opened up the map. No crash!Was that bad advice?

Is SMME and the SKSE Memory Patch really two things that don't work together? Because for me, I've made drastic progress using them together.I'll stop posting now and wait for an answer. The problem here is that your files are not managed correctly. SKSE memory tweak should replace SMME, unless you have third party tweak that changes it (pointing toward conversation around Crash Fixes, which is occasionally very misleading, because they are actually talking about entirely different things.)Your Real Shelter files are not being loaded in correct positions in your load order.

Skyrim Soul Cairn Reaper

LOOT does not yet place them correctly. Wrong positions can lead to freezes and crashes.Your Resource Priority view is bit painful to look at. I do not say that in a bad way, your reply made it obvious that you have not yet fully figured out what it does. I can see that you have tried to sort it out.MO left panel resource priorities determine with resources - scripts, textures, meshes etc. win conflicts against other.

Those that are loaded further down in you MO left panel view (up in this reversed view) will win conflicts.This means that examplescript.pex (a) from mod loaded up will loose a conflict against examplescript.pex (b) further down in you MO left panel. Several mods are using modified scripts and scripts with same name may not have fully same content, or merged scripts may be older versions than more modern mods are using. This is why it is important that conflicts are sorted out.LOOT sorts these files for MO load order view, but left panel view should be sorted manually. It is important to note that MO left panles should be close to right panel, but you will have to decide which files will win conflicts in certain cases.

This mostly means textures, where swapping mods around will allow other textures win the conflict.All your Overwrite output content is unmanaged. I do not see folders for Bashed Patch, Dual Sheath Redux or SKSE (including files for SexLab Framework and HDT.)Read through this post carefully.

Also pay attention to Gopher's video at the end of it. Post should explain how to position Real Shelter files and how to manage your Output data.

Gopher's video will visually explain how resource priorities work. (Note that he calls them Mod Priorities, but we have adopted another name in this forum.)Load order and resource priority basicsFew more pointers:. XP32 Maximum Skeleton Extended - XMSE should win all conflicts against all other mods. It should be last full mod to load in your MO left panel. Only Output data folders should be loaded after it.

You have multiply versions of Zaz Animation Pack. You should only use ZazAnimationPack v61 and ZazAnimationPack v611 Patch. They should be high in your left panel, right after SLA.

Right now you have obsolete files ZazAnimationPack Patch V0604 and ZazAnimationPack Main V0600 winning conflicts against ZazAnimationPack v611 Patch, which does not have v61 main. You should not have any files marked as Unmanaged, except official game and DLC files. Resource priorities for unmanaged files do not work properly. Install them through MO. Are some of those files from Workshop? If so, then they need to be managed through MO as well.You have a small chore in ahead of you.

I have not yet finished my breakfast, so I may have missed several conflicts there (and likely did). Sort it out as presented and we will see how your game is behaving and if we spot more problems from it.It is not actually that tedious process. Unless you burn your whole installation to the ground, then you only need to do it once.

Skyrim reapers the dark tower mod

When you know where mods should go, you also know how to add and manage new mods in the future.:)Edit: Feel free to ask more help, if you need it. I will be most of the day near my computer, writing my book and checking this forum every now and then.