Fallout 4 Turret Mods
- The Top 10 Fallout 4 Settlement Mods. This is a great mod to use with Settlements Expanded, but be aware that the more settlers you have in your settlement, the buggier the area may be. Some settlements, like Hangman’s Alley, will also not have enough physical space to hold more than the vanilla amount of people.
- Guy Beats Fallout 4 Without Killing Anyone, Nearly Breaks The Game. Sometimes, though, forcing a no-kill playthrough makes Fallout 4 lose its shit. There’s a quest in Fallout 4 where the player must save a companion, Nick Valentine, from a vault. Nick Valentine goes into the vault searching for a missing dame.
For Fallout 4 on the Xbox One, a GameFAQs message board topic titled 'Mod load order help list'.
Yesterday, I was defending a settlement, and found that one of the turrets was firing incendiary bullets. When I went to fix it, I realized that it had 'Mk 5' written on one of the wings, and even the word 'incendiary' on it.
I then realized that the settlement was full of 'Mk 7', 'Mk 3' and 'Mk 1' turrets.I did not level up any science or gun perks, and I can say that every turret I deployed was the same standard 'Mk 1'. Curiously, the turrets seem to level up in places close to where the raiders appear. I've seen 'Mk 3' and 'Mk 7' in a lot of settlements, but Mk 5 only in one.How do turrets level up? Doing some research on the matter, I find the reports to be conflicting; However, it appears that turrets do not level up. Instead, they spawn at a particular level, randomly.
Furthermore, it appears you can have Mk 1, Mk 3, Mk 5 and Mk 7 turrets.Discussion and research in suggests that each settlement has a 'maximum level', in which the turrets will spawn. It is reported that this maximum level increases, the further you are from Vault 111. This is most likely the case, with an emphasis on how far you are to the south-east. The farther south-east you are, the harder the encountered enemies are. The harder the enemies are, the tougher your turrets need to be, to help push them back.What I can confirm, which appears to be the best course of action in aiming for the best defense, is that you can still rig which turrets you build. As detailed in this Steam Guide, entitled, the turrets level generates randomly when you select it from the workshop menu.As such, you can move between the Machinegun Turret and Heavy Machinegun Turret, and each time, the selected guns level will randomly generate.
By rotating the turret to the left, you can see what number is written on its wing, before you build it. If it is not the highest desired level, simply move back and forth between your defense options, until the desired level spawns. Others have basically answered the question, here I am gonna provide some explanations for the mechanism.In Fallout 4 (same for Fo3, FNV, Skyrim, etc.), the map is divided into different 'Encounter Zones', and for each zone there are parameters controlling the minimum and maximum levels of NPCs spawn there. This means the turret level you can get depends on the zone that your settlement is in.Nonetheless, if you are willing to use console command (PC only), then you can spawn turrets of desired level in any settlement. The command to be used is PlaceLeveledActorAtMe (detailed explaintion ).
To do the trick, you need an ActorBaseID of the turret: Machinegun Turret B3036Heavy Machinegun Turret 1167A8and an EncounterZoneID whose level threshold is high enough ( of the EncounterZoneID), 1FA57 (Spectacle Island) suffices since you can build a Mk7 turret there normally. Now for example, command player.PlaceLeveledActorAtMe 1167A8 3 1FA57will spawn a Heavy Machinegun Turret MK 7 right next to your character, you can then use the building menu (the turret has to be in the settlement area, of course) to move it to any desired place.
They work randomly, but 90% of the time it depends on the level of technology you build them around. System error 67 has occurred samba. For example if you build them in a blank field they will most likely be level 1, less likely - level 3.
If you build a fusion power generator leave the settlement then return and build turrets around the power generator they will be 90% level 7, less likely - level 5.Build them then delete the power generator and you will have a bunch of level 7 turrets. I have noticed though that the random level 5 turrets pop up more if they are facing things in your settlement that can be broken or destroyed like plants or power generators, etc. Like the game is trying to save you from yourself by not having explosions aimed at them. It is true that the closer you are to Sanctuary, the lower the number on the Heavy Machine Gun Turrets, and the higher the number the more powerful they are, mk7 has explosive rounds, the mk5 has incendiary rounds, still not sure about the mk3.However, one thing I have learned is once you get a mk7 to spawn in a multi #ed settlement, if you stand right next to an originally spawned mk7, you can spawn the mk7s, two at a time (rinse and repeat) all day long.This method probably also works with the mk3 and the mk5 but I haven't tried it.
Bethesda's post-apocalyptic RPG became the first game on Xbox One to utilize mods on console. Mods are a coup for Xbox One users who want to alter their game, and there are mods for practically everything. There are so many to go through, so it can be hard to know where to start. We've compiled a comprehensive list of the most rewarding, interesting and weird mods available.Any mods requiring additional content and DLC will say so.You'll need to a make a Bethesda account to access the mods which you can do from within the game on your Xbox.Note: Achievements are disabled while mods are active.THE BIG ONE - Cheat Mode Ultimate Holotape Menu. This mod, while tiny in size, is freaking huge in terms of capability. Most people will probably look for this type of thing first.
Offers all the standard things you might expect, God Mode, Unlimited Carry Weight, Infinite Ammo, Max Perk and S.P.E.C.I.A.L points. But it goes so much further than that: extra inventory slots, easy lockpicking and terminal access, add weapons (DLC if installed and base game), spawn enemies or settlers, add crafting materials.
AND SO MUCH MORE!This is the best place to start if you want to power your way through the game with little to stand in your way. It will always be in the top slot of your miscellaneous items menu, and the menu is accessed via your Pip-Boy and at any time. Perfect.The Unofficial Patch. When someone speaks to you in the Commonwealth, you're given options of a couple of words for each dialogue choice. This mod stacks the dialogue options in full, so you can see in advance what your choices are and what the full response will be.
This makes the dialogue options more in keeping with how they were in Fallout 3. The mod will also display the 'tone' of the choice, so if you're hoping to give a snappy response, it'll be clearly displayed with a 'tonal inflection' — no more accidental sarcastic responses to people you need to butter up.Green in the Commonwealth. Adds a boost of much-needed color to the Commonwealth environments. You could argue that after 200 years since the nuclear bombs dropped, at least some of the grass and leaves would probably have grown back in that time.The Commonwealth is bleak and desolate much of the time, and Green in the Commonwealth adds extra greenery textures; including flowers, lush bushes, and plants. This mod is aesthetic only but certainly does add a level of immensity that some felt was lacking before.Stronger Workshop Defensesadds a lot stronger defense items to your workshop menus, and the great thing is, it requires no additional perks. If your survivor bases are suffering, you can throw down some insane turrets which will rip through any raiders that come knocking.Scrap EverythingIt's a little irritating when you're trying to build a settlement for survivors, and there are things that you can't remove to add one more desperately needed power generator. With you can remove almost everything.
If you wanted to strip a settlement to the bare rock and build from the bottom upwards, you can.Beantown Interiors Project - Requires Far Harbor DLC. This gun does exactly what it says on the tin.
It's a gun, that you can use to travel to otherwise unreachable areas. Is there something hiding on top of that building? Whip out your, take aim and fire to instantly move to the target. Planning on picking a pocket? Use your gun to create a quick getaway. Being chased by a Randy Savage Deathclaw (see below)?
Fallout 4 Bubble Turret
Use the gun for instant evasion! Or maybe you're over-encumbered and you've been looting the abandoned homes of the Commonwealth.
Your pockets are full to bursting, and you just can't move. The gun solves this problem too!Dauntless - Submarine Player Home - Requires Far Harbor DLC. Oh my word, this mod is macabre. If you want to inject a creepy and morbid vibe to your game, this mod adds a horror questline based on real cannibals and serial killers.
Fallout 4 Turret Parts
Lurching off the standard quest path, this mod includes puzzles that will need the player to move things around and search for clues in a creepy basement. Companions are made to wait outside (the mod creator states this is because there isn't room for the player in amongst everything surrounding you) making this mod one of the eeriest and unsettling to play. And it's twisted to boot!Macho Claws. This power armor, inspired by the Big Daddies in Bioshock is totally kick-ass. It increases your carry weight, boosts your movement speed, and can even go underwater.
Further to this, is has a cool lamp that comes in different colors to light up the depths. While there is one Power Armor set, it has different helmets that represent the different types of Daddies in Bioshock.
It's a tank in human clothing.The Wild Wastelandwas a trait from Fallout New Vegas that made exploration a little more unpredictable. Remember the 'Indiana Jones Found Dead in a Refridgerator' moment from New Vegas? That was down to The Wild Wasteland trait which brings random encounters and events, as well as odd items and easter eggs. This trait isn't in Fallout 4, but a mod has been made to emulate it.CROSSCybernetics. Bottles, bottles everywhere and not a drop to drink. This is a cool and interesting mod. The Commonwealth is stuffed with empty Nuka Cola bottles, and beyond scavenging them for glass materials, they're pretty useless.
What if you could fill them back up with that life giving Nuka nectar? Now you can, with the! Drop it into one of your settlements, ensure it's powered sufficiently, and fill away.
The machine takes a bottle and a bottlecap and fills the bottle up with that sweet life giving liquid.Dark Husky DogmeatDogmeat again, I can't get enough of this pixellated pooch. This time, you can retexture him into a. The mod doesn't do anything else. It just gives him a fresh look!Real Nights with Real Lights.